decrypts: (amor; COME AT ME BRO)
Aɢᴇɴᴛ Yᴏʀᴋ. ([personal profile] decrypts) wrote2014-01-22 05:36 pm

re-app for [community profile] realityshifted.

Player Name: Tsu
Player LJ/DW: dw | dilithium
Email/AIM/Plurk: email: itspunched@gmail.com | plurk: boldly | aim: tehsat
Timezone: Central
Other Characters: None!

Character: Agent York (Usually referred to as 'York' for short.)
Series: Red vs. Blue
Deviance: d1

Age: Canon age unknown, but I put him somewhere around early/mid-twenties.
Gender: Male
Species: Human

Canon Used: The webseries Red vs. Blue, as well as a bit of Halo references to explain some terms.

Appearance: While normally York is seen in MJOLNIR power armor, I use Dave Franco as his PB. ( Formerly Eric Dane, but given my rethinking of the canon-point he's taken from I thought he needed a younger face. )

Psychology:  It might be best to start off by saying that York isn't the most serious of Freelancers. More often than not, he's the first to pipe up with an offhand comment or a joke that no one really thinks is funny - but it doesn't keep him from continuing to make them. His sense of humor can best be described as cheesy given the fact that he jokingly asks Agent Carolina at one point if she'd brought him along on a mission just for his good looks; when she doesn't answer him, one can only guess that she doesn't find him funny at all. (Or that he was right, and she isn't going to admit it, but if anyone knows Carolina at all, it goes without saying that she wouldn't bring him along on an important mission just because he's pretty. Never mind the fact that you can't exactly see his face when he's wearing his helmet, so it's very much a moot point.) While he can be serious when the moment calls for it, it's pretty apparent that he prefers to keep a little bit of humor in everything he does.

He believes in a sense of fairness - of equality. Case in point, during his training session with Wyoming, Maine and the newly-appointed Texas, it's noted somewhere during the proceedings that three against one isn't exactly a fair fight. York doesn't actually seem to take that into consideration given the fact that she Tex has no trouble at all with beating the three of them to a bloody pulp. At least until he notices his teammates are using live rounds on the training floor. Only then does he separate himself from his group and approach Tex, who rounds on him even when he says he's only trying to help her out. She, of course, boasts that she doesn't need his help and that he should never abandon his team - even if they aren't being fair - and ultimately ends up keeping him from being killed by a close-proximity explosion from a frag grenade thrown by Maine in a last-ditch attempt to immobilize Tex. York allowed himself to be put in the way of danger just to prove a point.

Along with being kind of a sarcastic little brat, he can also be a bit stubborn. (And by a bit, I mean quite a bit.) Following the training session with the other agents, it had been assumed that he was out of commission for the time being due to the injury sustained to his left eye. (The damage done by Maine's grenade resulted in basically all loss of vision in that eye.) Any normal, sane human being - presumably, at least - would have allowed themselves to be taken care of, to heal properly. Not York. He makes his grand re-entrance during a mission briefing in which two teams of Freelancers will work to retrieve a package known only as 'the Sarcophagus'. When someone mentions that they thought he was still in the infirmary, he says very casually that technically, he still is - and that they're letting him out the next day. Given the fact that the mission these two teams are about to embark on requires a certain level of skill to enter the building in question - meaning, there's a lock that needs to be decrypted - York isn't about to give up his position just because he isn't one hundred percent healed. (Agent Washington would have been the one to get them inside in the even that York hadn't shown up, and he is far less qualified in that particular area of expertise if the mention of having to read his field manual during transport is any indication.)

He's also a very loyal man. When he builds connections with people, with his teammates, he doesn't let them go very easily. Yet another case in point, during his introduction in Out of Mind, Tex comes to find him to ask for his help with the matter of finding Wyoming and the Omega AI. While he no longer has any ties with Project Freelancer or any of its former operatives, he agrees to help her. Even if, ultimately, this decision leads to his death, it can be surmised that he would not have regretted his decision even if he'd known the outcome. While there is something to be said about self-preservation, he is never above doing what it takes to help a friend that needs him. It's not so much being selfless as it is simply doing the right thing.

York also boasts a level of confidence in himself that might just border on narcissism. (But only just barely. While he can't exactly claim to be a modest man, he wouldn't take it that far.) During the mission that he would have been down for the count for if he'd stayed in the infirmary, there's a moment in which he's presented with the entire reason he's considered an asset: a holographic lock. He states that it would take roughly sixty seconds to crack it - and that he'll only need fifteen to do so. And while he is ultimately successful in cracking it, he ends up tripping an alarm system. (Again, this is where his sense of humor comes into play - when he asks Carolina if saying he was sorry counted for anything, and she simply stares at him from behind her visor.) While no one can deny that he is one of the Project's top agents for a reason - there are times when he lacks a certain level of discretion for a proper work ethic.

He is also anything but gullible. While he might seem light-hearted and aloof, that doesn't mean he isn't paying attention to his surroundings. He notices things going on, as they're happening, even if he doesn't comment on it. During a talk that he has with Agent North Dakota, he mentions how things have been changing, evolving within the program ever since Tex arrived. He asks a question of whether or not they're the 'good guys' - presumably, referring to himself and the other agents within the Project - and while North replies with 'of course we are', York comments on how he doesn't sound very sure of himself. This goes along well with the idea that he doesn't exactly follow the generally accepted train of thought given to them by the Director; that he isn't afraid to form his own opinions even if they aren't the same as others.

All in all, even if York is a bit of a sarcastic jackass, he's easy to get along with. How it's perceived that he interacts with his teammates adds to the fact that he's friendly and generally fun to be around. He's the kind of guy you go to if you want a bad joke - or just an inappropriate one - or if you just need someone to make you smile. He's a good guy, really. Once you get past all the bullshit.

Other Skills/Abilities: York isn't the Project's number three for nothing. He's proficient in hand-to-hand combat as well as handling various types of firearms, and he's better than he probably should be at things like picking locks and decryption in general. While he isn't often seen with weapons, he seems to prefer either a battle rifle or a magnum. While in his power armor, he is outfitted with a healing unit which would allow him to heal any injury he might sustain during battle. 

Other Weaknesses: He's terrified of radishes. He has nightmares about them. You think I'm kidding. (This is me saying there are no other weaknesses worth noting. Thank you for putting up with my sense of humor.)

History: Nothing about York is known prior to his joining Project Freelancer – but here is all of his canon information. As such, his pre-canon history is made up of nothing but headcanon, which I could give you if I thought it would help any, but since it's headcanon, I won't bother. But let me just say –

Even as a kid, he had a flair for dramatics. He was a cocky little shit. So on, and so forth, yadda yadda. It's just amusing that it transferred into adulthood.

Canon Point: Post-S9.

Reality Description: Red vs. Blue. Okay. Uh. Excuse me while I try to make sense of everything it consists of while giving you a nice little mental image to go along with it. This .. might take a while. Bear with me?

So. There's a bit of a connection between RvB and the video game Halo, which basically just consists of the engine used to model the characters, but the series itself is in no way part of the Halo canon. You don't see Master Chief wandering around, ranting about insurrectionists or anything.

So here we are in the future - like way in the future, 2550-something-or-another, we aren't really sure. We're capable of space travel, we have awesome ships and have settled colonies off-world, things are going pretty well for us - except for this whole war thing. (That would be the same Great War that's happening over in the Halo party. Humans against aliens. Isn't it always that way?) While there's a bit of mention in RvB about this awful war, the aliens don't serve much purpose beyond knocking up unassuming sim soldiers (hi Tucker, how ya doin'?) and being plot devices for a couple of episodes at a time. But! So the UNSC (United Nations Space Command) wants to bring an end to this war, right? Of course they do. Because war is bad, m'kay?

This is where Project Freelancer comes from.

Project Freelancer is pretty much the only serious business in RvB. (It takes itself very, very seriously. Or maybe that's just the Director. I'll get to him in a minute.) Leonard Church was the one that started it all; he took it upon himself to gather up the most highly-trained, useful soldiers in the UNSC. Once he got them all rounded up - there ended up being forty-nine of them - he gave them all designations that matched up with US states. (Because we can't just go around calling agents by their first names, right? Of course not. That's just silly.) Now, these are the UNSC's best soldiers - but once they're in the Project, they get their advanced training. They end up getting awesome stuff like armor enhancements, which, depending on what they are, just end up adding to how badass these guys are. They get thrown into all kinds of scenarios, all kinds of situations, just to gauge their reactions and see how they respond .. and that's about it. They're going to be the ones to save the world. Everyone move along.

Now, what are about the soldiers that aren't awesome enough to be in the cool kids club? We call those "simulation soldiers," and .. well. Basically, they get lied to. (Fun, huh?) They get dropped into different outposts, get put on a "team" - red or blue, gasp! - and are told that the other "team" is the enemy. That they need to do anything and everything they can to eliminate them, because it's going to be how they win the war. Now, it shoud be kind of obvious that someone's lying, right? Well .. it should, but .. apparently it isn't. Because it's enough to get these sim soldiers going at each other like they really are going to save the world - even if, most of the time, they spend their days standing around and staring at each other through scopes and plotting terrible things that never happen. Or team-killing. There's a lot of team-killing going on.

Sorry, Church.

Every once in a while, a Freelancer gets to pay one of these outposts a visit. The wee little sim soldiers think this is a totally legit thing that's happening - when in reality, it's just a training scenario for the agent in question. It doesn't really matter what training exercise they go through, once it's finished, the Freelancer returns to base and life goes back to normal with the reds and blues. Because standing around and being lazy and eating Oreos is pretty much the only thing to do when you think you're saving the world by coming up with excuses not to do any work.

Okay, back to Project Freelancer. Its base is on a ship called the Mother of Invention, and it's got pretty much anything you could ever think to need when you're trying to save the galaxy from big, bad aliens. And I do mean anything - housing for the agents themselves, mess hall, training floor and observation deck, command center .. really, you name it, it's probably on that ship. This is where everything happens, the base of operations, and ultimately where everything starts going to shit for everyone involved.

But shhh. Since nobody knows about that yet, we aren't going to talk about it.

First Person Speaking Sample: [this, ladies and gentlemen of the plane, is york. standing about as lax as he's ever been in his life - which is saying something, given the fact that he's almost always seen slouching in his armor. (catch him taking a catnap inside the safety of his helmet during a mission briefing? yeah, that's happened a few times. sometimes, he wonders how he's still the board's number two. he likes to think it's because he's just that important to the project and it's cause.)

back to the matter at hand.

york is thinking - to himself, of course - that this is probably one of the strangest things he's ever seen in his life. a stretch of sand that looks like it belongs in the middle of a desert with how barren it is, no water, no trees? yeah, this is pretty .. weird, and he's wondering just what's going on when he turns to see if he's the only one out here.

which means, basically, he's wondering if he's going to end up talking to himself when he starts working out the dynamic of how he's found himself here in the first place.

out loud.

because that's how he rolls.]
If this was a training sim .. you'd think there'd be a lock or something for me to crack. Some security protocols to override or .. something - [he cuts himself off, tilting his head to the side and staring at the stretch of sand in front of him, wondering idly if it ever ends.

it's kind of eerie to think that it doesn't.]
So what the hell am I supposed to do? Sit around and wait for something to happen? Psh .. man, why did I ever stop carrying puzzles around in my pocket?

[because he's convinced that's the only thing that will be able to keep him occupied.]

Third Person Writing Sample: "York! We need you!"

"Yeah, yeah .. I'm comin', okay? Just gimme a sec."

It isn't that he disobeys orders directly - given the fact that he never fails to answer Carolina's call when she's the team leader, he likes to think that he answers her pretty quickly. He might give her some shit, might make her wait for him a split second longer than he needs to - but he likes to think that's also part of his charm. That he can keep them waiting and it's still just as important as anything else, because he knows he can get them in with just enough time to spare to get the job done.

When he finally gets to the rendezvous point, she's waiting there for him. All sternness and folded arms across her chest as he makes his way across the floor to the holographic lock that blocks their path, and he thinks to himself - piece of cake, I got this.

York nods in Carolina's direction, not even paying attention to whether or not she's even looking at him - because beneath it all, he knows that she knows he can get the job done. Which is why he strides up to the lock kneels in front of it -

And stares. Just for a second longer than it normally takes him to assess what he's just walked into, and it's no surprise at all that she catches it.

"You got this?"

"I got this," he shoots back flippantly, and he's already working to break through the enemy's security protocols, to disable them as he talks to the other agent. "C'mon, you know me better than this -"

"Yeah, and I'm starting to think you want to give me a heart attack with how close you've been cutting it -"

"That's just part of the drama." He isn't a bit more paying her any attention than he's giving notice to anything else around him, eyes trained on what's in front of him, brows furrowing and teeth catching the inside of his bottom lip inside his helmet as he works. He's no closer to letting Carolina know that sometimes - sometimes - he catches some snags along the way than he is to admitting he as nightmares about radishes. (Because that's just embarrassing, okay? On both points. His pride can't take that.)

Seconds later, the lock is clear, and the rest of the team is free to move ahead as planned. It's no surprise - there are seconds left on the timer he'd set for himself, and York can plainly envision the look Carolina is giving him as she moves to slide by, shaking her head as he follows close behind her.

"Told you - under sixty seconds. I was right, wasn't I?"

He knows she's staring at him when she responds. "You're never going to take this seriously, are you?"

"Ah, see - that's the plan. To make you think I don't take it seriously." He pauses, passes her in the doorway, and if she could see him?

He's smirking. "Can't take anything too seriously, Carolina. You never know when you're gonna miss out on somethin'."

Did you read the rules? Sure did!